This video shows the flight test alpha that I am currently working on. No code has yet been implemented into this system with the exception of the help bar down the left hand side.
A lot of work still needs to be done, but it is still a good start, and proof that it can be implemented.
I created this video to show some of
the work that has been done, and to let people know that I
haven't gone anyway.
U.S.S Columbus Tour
Similar to the U.S.S Archer tour, this
is the Columbus tour. The Columbus is an Edison Class
starship. It is coming along well, but is still not
Hope you're not scared easily! This is
actually a video that was made before Freelance became public, but
we put it up in conjunction with the POTW that was posted on the
26th of May, 2009.
The video shows a cut scene from the training. The player
has just restored power and activated a beacon "for some
reason" and an enemy that has been pursuing him decides to
use a biological weapon to leave him some little friends to
play with. Enjoy.
This video is a Teaser video of the Teaser mod. It
contains some good footage and an inaccurate release date.
U.S.S Archer Tour
This video is a tour of the U.S.S Archer, as it was in
early March. The ship is still not finished though. You will
be able to get some sense as to its layout. This is the deep
space version of the ship. Ship specific missions will be
different and when you are in a system, you will only have
access to the Bridge, Transporter room and/or Shuttle Bay.
Some people will mention the layout, having the brig so
close to the Transporter room, Engineering and the armoury.
I'm not to bothered as there was no other viable deck to put
it on. I wanted to keep the quarters and recreational areas
separate from them and I wanted to keep all the labs,
sickbay ect away from them too. This left the engineering
deck, that without the other rooms, would only contain
Engineering. I am already having to delete areas of corridor
due to reaching the EF Brush limit, so another deck would be
out of the question. I would also believe that adding
engineering to the cargo bay and shuttle bay deck would just
not suit the theme.
Finally for those who do not see the armoury and sickbay
as mentioned in the video. The armoury will be left of the
corridor that leads out to the right "where the docking bay
will be" and sickbay will be on the science lab deck, first
door on the left as you exit the turbolift.
Freelance Features 1
This video is the first official release of Freelance
Gameplay footage. It is the first in a series of videos I
plan to do, demonstrating the features of Freelance. This
particular video shows you, returning to maps, Dynamic and
Non-Dynamic choices. The first area is a section of the
training which was sent out in alpha form to Freelance staff
about 6 months ago. The second is from the beginning of the
Freelance campaign. I wanted to demonstrate these features
first as they are the fundamental gameplay features of
Freelance. Everything in Freelance pretty much evolves
This video is basically a teaser showing the three
starter ships. The U.S.S Archer NX0156 A, an Archer class
Ship, A Echelon Class Ship and a Edison Class ship. The last
two have not received names yet however the playable Edison
Class has a registry of NCC - 81746.
STV : Equinox Video
This video is basically the mother of Freelance. This was
the first section of gameplay from a mod I was working on
called Star Trek : Voyager - Equinox. Based on the Voyager
Episode "Equinox", this mod started with some fast based holodeck action. The scenes from the original episode
were created in EF and the playable sections were cleverly
put in when the scenes would have usually ended. Anyway enjoy!
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